Game artificial intelligence

Results: 615



#Item
101Artificial intelligence / Game artificial intelligence / Game theory / General game playing / Action selection / Monte Carlo tree search / Turing test / Game

Modifying MCTS for Human-like General Video Game Playing Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen New York University, Tandon School of Engineering , , julian@togeli

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Source URL: julian.togelius.com

Language: English - Date: 2016-05-01 22:55:53
102Artificial intelligence / Social learning theory / Percept / Ethology / Imitation / Artificial neural network / Gaussian function / Simulation

Rule Fusion for the Imitation of a Human Tutor Vincent Scesa, Cl´ement Ra¨ıevsky, St´ephane Sanchez, Herv´e Luga and Yves Duthen Abstract— In virtual worlds, character credibility suffers from an increasing discre

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
103Leisure / Gaming / Abstract strategy games / Video game development / Game theory / Game artificial intelligence / Game design / Zillions of Games / Reversi / Gomoku / Board game / Genetic algorithm

Microsoft Word - hom-marks.doc

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Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12
104Game artificial intelligence / Search algorithms / Combinatorial game theory / Proof-number search / Abstract strategy games / Andor tree / Alphabeta pruning / Game tree / Solved game / Tree / B-tree / Computer chess

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
105Windows games / Game design / Role-playing game terminology / Video game culture / Game mechanics / Video game design / Artificial intelligence / Non-player character / Gameplay / Game studies / The Elder Scrolls IV: Oblivion / Gonzalo Frasca

Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:01
106Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
107Game design / Learning / Digital media / Video game / Game / Artificial neural network / Artificial intelligence / Play

An Experiment in Automatic Game Design Julian Togelius and J¨urgen Schmidhuber Abstract—This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies comput

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:46
108Game artificial intelligence / Genetic algorithms / Search algorithms / Mathematics / Applied mathematics / Artificial intelligence / Mathematical optimization / Cybernetics / Minimax / Alphabeta pruning / Genetic programming / Chromosome

Evolving Lose-Checkers Players using Genetic Programming Amit Benbassat and Moshe Sipper Abstract— We present the application of genetic programming (GP) to the zero-sum, deterministic, full-knowledge board game of Los

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
109Game artificial intelligence / Electronic games / Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Stochastic simulation / Computer Go / UCT / Elo rating system / Receiver operating characteristic / Evaluation / Computer chess

/home/takeuchi/shogi-ec-quiesce.ps

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
110Artificial intelligence / Game artificial intelligence / Operations research / Statistics / Applied mathematics / Electronic games / Academia / Monte Carlo method / Probabilistic complexity theory / Game of the Amazons / Andor tree / Chess problem

A Comparative Study of Solvers in Amazons Endgames Julien Kloetzer, Hiroyuki Iida, and Bruno Bouzy Abstract— The game of Amazons is a fairly young member of the class of territory-games. The best Amazons programs play

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:36
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